Chapters: 80
Play Count: 492
Poor scholar Edward Sutton gains the ability to travel between modern times and the Grand Dominion. Using modern knowledge and inventions, he becomes a royal merchant and later builds an academy to spread science and create a better future.
A delivery rider gains the power to see through treasures and uncover hidden secrets. With a museum heiress by his side, he solves ancient mysteries, exposes counterfeit schemes, and defeats greedy rivals. Using his unique gift, he rises from an ordinary man to a legend in the antique world.
Mary Sutton travels between a drought-stricken ancient village and the modern world, using traditional skills and modern resources to change both. As she helps her family and transforms her hometown, she joins forces with James Lucas to build a brighter future and discovers love across two worlds.
Facing massive debts, Grace discovers an Interrealm Portal in her family's supermarket. Rescuing Lucas, she meets alchemist Ethan and warrior Queen Mira. Realizing the vast resource gap, Grace trades across realms, turning her life around. As the New Year approaches, her Otherworld friends bring a heartwarming festive feast.
Saved from ruin by a jade pendant, a bankrupt man can cross two realms. Cheap phones are priceless in the magic realm, while rare herbs sell for millions in his world. He trades goods for magic stones, defeats clans, and builds empires everywhere. His epic rise from despair to a dual-realm tycoon starts with one pendant.
Poor scholar Edward Sutton gains the ability to travel between modern times and the Grand Dominion. Using modern knowledge and inventions, he becomes a royal merchant and later builds an academy to spread science and create a better future.
He travels between a modern city and a fantasy world with a devouring space. By trading modern goods for treasures and absorbing the memories of fallen cultivators, he grows powerful and wealthy. While others train for centuries, he reaches the top in a month. He lives a lavish life of immortality and riches.
A shop owner travels 1800 years back to a chaotic era with his truck and a special system. To return home, he uses modern goods to save people and raise orphans. By trading resources and building a village, he improves his modern life and gains power in the past to build a prosperous home.
When college student Chloe Young finds her small supermarket mysteriously linked to other realms, she seizes the chance to trade snacks and daily goods for magical treasures with powerful visitors from the worlds of cultivation and ancient tribes. Balancing real-world debt collectors and supernatural alliances, Chloe builds a cross-realm trading empire, turning danger into opportunity and embarking on a thrilling journey of fortune and self-discovery.
Gavin, once a Wall Street legend, wakes up as a boy. Armed with finance skills, he pulls his family out of debt, seizes Hall Group, outsmarts rivals at a business summit, and wins a lost treasure at auction. In the end, Simon and Dylan fall to greed, and Gavin restores his family's unity.
Accidentally sent to the Old Times, Henry Foster starts with nothing and is forced to trade his last modern bun for a marriage. When a two-world travel system activates, he shuttles between eras, selling modern gadgets in the past and auctioning ancient treasures in modern times to build a fortune.